Interactive Media

Games


1997-2018

Interactive video games have a huge potential to strengthen and train our cognitive functions.

Vogel Media has produced games for children and/or senior citizens, providing a fun and engaging method to enhance learning and rehabilitation training.


2011 - 2018

The Brain Lounge project had its own online games. It was a collection of FLASH-games for senior citizens.

The games were on-line for ten years and offered a fun and engaging way to enhance learning or training.

The renowned Danish game developer Serious Games Interactive delivered the game design and programming.


The games focus was on five main cognitive categories:

1. Language (words/symbols/meanings)

2. Memory

3. Visuospatial skills and reaction time 

4. Concentration

5. Analytical skills


As FLASH has been discontinued, the games are as of 2020 no longer avaliable.



2006-2008           

Project manager for 12 student video game productions at DADIU (The National Academy of Digital Interactive Entertainment)


2007-2008

Producer for the flash video game HUNDEN IB with game designer Thomas Landgreen from Betapilot, for DR B&U, West Danish Film Fund, NFTV Fund


1997

Producer of video game based om Rasmus Bregnhøi's design and ideas, called THE DETECTIVE MAZE, Icon Medialab & Angel Films